Friday, April 17, 2026

Replanted Review: Deepdrive, by Alexander Jablokov

Replanted Review: Deepdrive, by Alexander Jablokov

by Rich Horton

[I wrote this back in 1998, when the novel came out. I haven't revised it at all (save for a few bracketed additions] so what I say about the author is very out of date. It turns out that Jablokov took an hiatus from writing (or at least publishing) for nearly a decade after this novel appeared, Since he retunred, in 2006, he has published one more novel (Brain Thief (2010)) and quite a few shorter stories, which have continued to be very interesting.]

Alexander Jablokov's new novel [as of 1998] is Deepdrive.  I've been a fan of Jablokov's ever since reading his first short stories in Asimov's a few years ago.  I really liked his first novel, Carve the Sky, which was "baroque" and artsy, and his third novel, Nimbus, a kind of post-cyberpunk story.  And I've liked a lot of his short stories.

Deepdrive is his latest.  It's an Avon EOS hardcover, and I'd like to praise Avon for their practice of publishing lower-priced books.  Their pbs have been $3.99, and now I've seen a couple of hc's, in smaller packages, for about $15.  I think this is a good approach. [That comment didn't age well!]

Deepdrive itself is set in a busy, well-imagined future.  The solar system is occupied (mostly benignly) by several different species of aliens: the Bgarth are burrowing on Venus, assisting with its terraformation; the Gunners are on Mercury, shooting at the Sun; the Ulanyi are on Earth, living in symbiotic relationships with nomadic human tribes.  And there are plenty more.  But none of the aliens will give humans the secret of the "deepdrive", which allows faster than light travel.  An alien from another species, the Vronnans, has showed up, apparently a refugee from his own people, and he is holed up on Venus.  Rumor says he wants to be rescued, and he might have something important, even a deepdrive, to trade.  Sophonisba Trust assembles a team, somewhat ad hoc, to go after the Vronnan.  The novel follows her and the members of her team, as well as the Vronnan, as a series of disasters propels them willy nilly towards learning more than they might want to know about Vronnans, the lost Martian slowship interstellar expedition, their own motivations, and how Ulanyi, Gunners, and other aliens tie into this.  And also, maybe, the secrets of the deepdrive.

It's all pretty cool, and well-imagined, distinctly "Sterlingesque" (particularly reminiscent of some Shaper-Mechanist stuff, like "Swarm"), and certainly exciting, and yet ...  It never quite won me over.  I dunno why.  Maybe it was too hard to follow all the threads.  Maybe I didn't quite believe in most of the characters (Soph was well done, also her ex-husband Lightfoot, but I was never convinced by the beautiful lesbian Ambryn Chretien or the big bodyguard Elward Bakst, both of whose motivations and abilities seemed to change to whatever the plot required).  But, I'm sort of worried, is my "Sense of Wonder" dulling?  What I mean is, I think maybe 20 years ago all the cool stuff, the aliens, the biotech, the plots within plots, would have overwhelmed me and carried me along.  And it didn't do that for me now.

On balance, I'd still recommend Deepdrive.  But I can't give it full marks. [Which may have been more my fault than Jablokov's!]

Wednesday, April 8, 2026

Reclaimed Review: Declare, by Tim Powers

Reclaimed Review: Declare, by Tim Powers

I'm reading Tim Powers' The Mills of the Gods just now, and I thought maybe I should repost something I wrote about him. Alas, I didn't write a full review of The Anubis Gates, by far my favorite of his books, when I read it long ago. Indeed, I find I haven't written much about him! But I did write this review, way back in 2001. (Indeed, I posted it on SFF Net on August 30, 2011 -- a terribly innocent time, in retrospect, with an event pending that could probably prompt a Powers-like book, far enough in the future -- it's still too soon now.)

Declare opens with a brief scene featuring a British Intelligence Captain driving a Jeep down Mt. Ararat in 1948, fleeing the deaths of several of his comrades. Then we switch to 1963, and we meet Andrew Hale, who, we learn soon enough, was that Captain in 1948.  He's a lecturer in  English at a University, but his past in Intelligence has caught up with him.  He's told by secret means to meet with his mysterious supervisor/recruiter at the shady, unofficial, branch of the British Intelligence that he has been a member of, and he learns that he is being provided with a rather uncomfortably cover -- he's being charged with treason and murder, which will make his flight to Kuwait and subsequent offer of his services to the Soviets more credible.  The real reason for all this is that in 1948 his mission was to foil whatever the Soviets were trying on Mt. Ararat -- but while he managed to foul up their plans, they also fouled up his plans, in part due to the treachery of Kim Philby, so that the potential for the Soviets to achieve what they want remains -- and now, in 1963, they are ready to try again.

From there the story proceeds on multiple timelines.  We learn in flashbacks of Hale's past -- his mysterious birth in Palestine, his Catholic upbringing by a single mother in the English countryside, his recruitment into a curious side branch of British Intelligence and his first assignment -- to let himself be recruited as a Soviet agent, to work in Nazi-occupied Paris in 1941. In Paris his partner agent is a beautiful young Spaniard named Elena Ceniza-Bendiga, and she and Andrew fall in love, but she makes clear that her first allegiance is to international communism.  So when the Nazi's find them out, and they escape and are ordered to Moscow, presumably to be killed as blown agents, he ducks out on her and returns to England, where he learns, more or less, what's really going on.  

There follow episodes in Berlin in 1945, where Hale meets Elena again, as well as Kim Philby, the highly placed spy who Hale has always disliked and mistrusted.  The three meet again on Ararat in 1948, when Hale learns conclusively that Philby is a traitor, and also becomes convinced that Elena has learned to hate him.

A parallel path follows Hale's adventures in the Middle East in 1963, as he manages to get recruited by the Soviets for there new attempt at -- I won't say what -- on Mr. Ararat.  This involves trips to mysterious cities in the desert, meetings with curious entities, and another meeting with Elena and with Kim Philby, who has finally been exposed publically as a spy, and who is looking for escape -- either to France or Russia.  Finally, as we have known, the strange operation called Declare will be resolved, one way or another, on the slopes of Mt. Ararat, near a curious long buried wooden object -- perhaps a ship.

The book is always intriguing, and full of clever supernatural ideas.  The central supernatural entities here are djinni -- which Powers links to fallen angels.  He ties this in with the true stories of Kim Philby and his father, and with T. E. Lawrence, and with some mysterious cities in the Arabian Desert, and with meteorites, and spies, and Catholicism.  I found this all well-imagined, and consistent and comprehensible in a way that, for example, the ghosts in Expiration Date never managed to be for me.  There is also the love story between Elena and Andrew, which is well-told and very well resolved, but which didn't fully work for me, as the emotional element of it never quite came to life for me.  I think the other slight weakness in the novel is a certain implausibility in some of the spy stuff -- basically, it seemed to me that Hale's cover would never have held up as well as it did -- the Russians would have got just a bit skittish, and shot him out of hand.  Not that I'd know.  Powers also manages to work in some of his other recurring themes -- poker, and the injured hero, for two.  It's a very solid effort, just a whisker short of being exceptional, and it takes a place in my pantheon of Powers' books at the second level -- below my favorite, The Anubis Gates, but ranged somewhere with The Stress of Her Regard and On Stranger Tides as among the next best.

Thursday, April 2, 2026

Rediscovered Review: Lace and Blade, edited by Deborah Ross

I resurrect another review of a rather nice original anthology from a small press, back in 2008. This review originally appeared in Locus, as a Divers Hand review.

Lace and Blade, edited by Deborah J. Ross (Leda (an imprint of Norilana Books, Winnetka, CA), ISBN: 978-1-934169-91-9, $11.95, 307 pages, tpb) February 2008

A review by Rich Horton

“Lace and Blade” is a term coined by Norilana publisher Vera Nazarian, for a sort of romantic subset of Sword and Sorcery: stories where the duels are as likely to be with wits as swords, and where women are as likely as men to wield swords (not to mention wits!). And here is a book composed entirely of such stories. Stories resembling older novels like The Scarlet Pimpernel – or newer novels like Swordspoint. I have to say first that this subgenre fits my tastes: I read more Georgette Heyer and Baroness Orczy than Conan in my formative years. And I add, then, that Lace and Blade delivers exactly what it promises; almost every story satisfies, with plenty of color and passion and wit and magic. I’m not sure any story transcends its mold: and so nothing here pierced me like Richard St. Vier’s rapier, but I really had fun.

A particular highlight is Sherwood Smith’s novella “The Rule of Engagement”, in which a woman is kidnapped by a man who hopes to marry her, and must find a way to engineer her escape without causing political issues, or harm to the man’s retainers. The story is satisfying in its scope, and hints at a fascinating backstory … all part of a grand fantastical history that Smith has been elaborating since childhood, and which is the source of her excellent Inda novels for DAW.

Tanith Lee’s “Lace-Maker, Blade-Taker, Grave-Breaker, Priest” is also great fun – on a ship journey, a couple of swordsmen take a sudden inexplicable dislike to each other, to the point of proposing a duel. But a shipwreck intervenes, and the real story is eventually made clear on the (mostly swordless) island at which they end up. Most readers will see quickly the shape of the story, and the twist, but it remains a delight getting there.

Two stories very nicely use Spanish settings. Robin Wayne Bailey’s “Touch of Moonlight” has a Lady encountering an outlaw – rumored to actually be a ghost – while on a journey to ransom her younger brother. By the end, supernatural beings have been encountered – as well as, of course, more naturally beastly humans. In Mary Rosenblum’s “Night Wind”, a young man is being pushed to a marriage he fears will be loveless, in order to save his family’s fading fortunes. But the mysterious rider called the Night Wind may change his ideas … again, the reader will recognize immediately what’s going on, but the story still satisfies.

Dave Smeds, in “The Beheaded Queen”, features the most interesting main character, as indicated by the title. And her fate is treated uncompromisingly – her interest is seeing to the future of her son. Madeleine E. Robins’s “Virtue and the Archangel” reminded me just a bit of her wonderful Sarah Tolerance novels (how I wish a publisher would pick them up so she could write more), in telling of a woman led by circumstance to a not very respectable job as a private investigator – here she helps an old school friend to recover a lost jewel.

The other stories come from Diana L. Paxson – an effective tale set in Brazil; Chaz Brenchley – sort of a pendant to his novel Bridge of Dreams, involving enough but perhaps just a bit too much a side trip and not its own journey; and Catherine Asaro, whose story was the only one here to really disappoint me.

Saturday, March 28, 2026

Remastered Fantasy Magazine Review: Paper Cities, edited by Ekaterina Sedia

SF Site isn't the only place I reviewed for that has gone defunct. (Not by a long shot, alas!) I also did a number of reviews for Fantasy Magazine. Here's one, of a really fine original anthology, from 2008, that won the World Fantasy Award for Best Anthology -- but that, alas, seems hardly remembered at all now.

[I thought Fantasy Magazine was defunct -- but perhaps not, as I see there are issues as recently as late 2025 at the Psychopomp site (including some of the reviews I did for them back in the day): Fantasy Magazine.]

Remastered Fantasy Magazine Review: Paper Cities, edited by Ekaterina Sedia (Senses Five Press), ISBN: 978-0-9796246-0-5, $14.95, 288 pages, tpb) April 2008

A review by Rich Horton

Paper Cities is subtitled “An Anthology of Urban Fantasy”. “Ahhh!”, I thought, “A bunch of stories about irruptions of magic in a contemporary city. (Probably either Minneapolis or Seattle, or somewhere in Canada.)” Not sure how many of those I could have stomached all in a row, fine as they can be on occasion. But this book defines “Urban Fantasy” rather more expansively. Indeed, the great bulk of the stories are set in secondary worlds, albeit indeed in cities in those worlds.  There is no question that makes the book more interesting to me. In many cases the “urbanness” of the stories is sort of a side issue, at least in that many of the stories are not in any real sense about the experience of living in an urban environment. Which doesn’t mean they don’t work!

Instead, the single element that marks many of these stories as “urban” fantasy is the way that their fantastical cities are central to the interest of the narrative. That is, they are not just a backdrop, or a convenient setting, but integral to the story. Indeed, these are “stories about cities” more than “stories about living in a city”, if you see what I mean. So Cat Rambo’s  “The Bumblety’s Marble” is believably set in a fantastical city and redolent of that city’s atmosphere, as it tells of a girl happening onto the title marble, then feeling obligated to return to a boy she meets from the underworld who says it is his mother’s heart. And with Jay Lake’s “Promises: A Tale of the City Imperishable”, a dark story of the initiation of a girl into an order of “Sisters” in the title city. And “The Title of this Story”, by Stephanie Campisi, about a man whose job is to assign names to things, and his difficulty titling an obscure religious book from a distant village. And Ben Peek’s “The Funeral, Ruined”, about a city of cremation ovens and Morticians, and a woman mourning her lover, whom she calls dead – but he, perhaps, disagrees. Richard Parks’s “Courting the Lady Scythe” tells of a lower class man’s infatuation with the Lady who serves as the executioner in his town. The results of his scheme to meet her are predictable, but well told. The story is at one level fairly traditional fantasy, but it does tell – sort of behind its ostensible central story – the story of a city.

Other fine stories turn on striking central images, as with Vylar Kaftan’s “Godivy”, a very odd very short piece about an ambitious office worker and his unusual office, complete with living photocopier. Or Kaaron Warren’s “Down to the Silver Spirits”, in which a couple find a highly unusual way to have a baby. Or Greg van Eekhout’s “Ghost Market”, about buying ghosts, of course, but more sharply about the worst consequences of such a market. And Barth Anderson’s “The Last Escape” is a oddball little piece about an oddball escape artist making trouble for the rulers of a curiously isolated island city in time of plague – central here is not so much an odd image as an odd character. One story I both enjoyed and found frustrating was Cat Sparks’s “Sammarynda Deep”, which tells a moving and original story of a woman coming to her lover’s home city after the war they fought in is over, trying to find him and learning why he left. I thought the point-of-view choices were a bit off, and the setup a bit too labored, but the story I detected behind all that is lovely.

There are other strong stories here, by the likes of Anna Tambour, David Schwartz, and Jenn Reese; and only a couple real disappointments, most notably Hal Duncan’s piece, which is, as ever with him, very strikingly written, but, as too often with him, doesn’t tell a coherent story. The book on a whole is a strong, original, selection; giving a useful reinvigoration to the idea of Urban Fantasy.

Sunday, March 22, 2026

Renamed SF Site Review: Beyond Lies the Wub and The Father-Thing, by Philip K. Dick

These reviews were done for SF Site in 1999, using the 1999 Millennium editions of the first and third volumes of the five books of Dick's collected short fiction. At the time I didn't know the history of those books -- they actually were first published in 1987 by the oustanding small press Underwood-Miller. And they have been reprinted by a number of publishers since then, often with the titles changed and with some shuffling of contents. Not surprisingly, some of the title changes were attempts to capitalize on movies. More recently, Gollancz/Orion has produced a four volume edition of Collected Stories. My advice to any buyer is to carefully study the tables of contents to try to get consistent editions.

Renamed SF Site Review: Beyond Lies the Wub and The Father-Thing, by Philip K. Dick

Philip K. Dick died in 1982, just on the cusp of achieving great popularity, fueled in good part by the outstanding movie Blade Runner (based on Dick's novel Do Androids Dream of Electric Sheep?), released just months after his death. That led to several other movies based on his work, none as good as Blade Runner, but still sufficient to make him well-known. Now, almost 20 years after his death, many of his novels are still in print, available in very nice large sized paperback editions. And, perhaps even more surprising, his Collected Stories are in print, in 5 volumes, available in large-sized paper from the UK publisher Millennium.

Dick is best known for his novels, notable among them his Hugo winner The Man
in the High Castle
, Martian Time-Slip, Ubik, and his strange late "trilogy" consisting of VALIS, The Divine Invasion, and The Transmigration of Timothy Archer

. I have to say this is correct: he was at his best as a novelist. A significant reason for this is that his career followed a common path: a period of apprenticeship writing short fiction, leading to novel sales. After he started selling his novels, he wrote much less short fiction, presumably because novels pay better. I have on hand for review the First and Third volumes of his Collected Stories, which are arranged chronologically by order of composition. These books include stories written from 1951 to 1954. Thus, in the first four years of a 30-year career, Dick produced approximately 60% of his short fiction.

It is, then, not much of a surprise that the stories collected in these two books are on the whole lesser creations than his great novels. In many cases, Dick appeared to be writing to market, and his main markets were the lesser pulps of the early '50s. He did make some sales to Fantasy and Science Fiction and Galaxy; and his favourite early market appears to have been If, which throughout most of its 20 some years was a quirky and valuable second tier magazine.

These early stories, as a group, do not really reflect much of Dick's later obsessions with the nature of reality and memory, though there definite few hints to that effect. The biggest obsessions in these stories, however, are the threat of nuclear war and the subsequent danger of mutation. Another major theme (often an offshoot of the mutation theme) is psi powers. And, finally, the stories reflect the '50s concerns with advertising and the growth of the suburbs. Of course some of these ideas are present in some of Dick's novels. There is the occasional story in these books that directly prefigures later work: for example, "Shell Game" presents a world of paranoids escaped from a hospital ship, much like the more developed situation in Clans of the Alphane Moon.

For all that many of these stories are minor, there are some jewels. From Volume 1 there is "Beyond Lies the Wub," Dick's first published story (though not his first sale), which builds to a cute conclusion. "The Preserving Machine" takes an utterly strange idea -- turning music into animals -- and makes it work in an odd, haunting, fashion. "Meddler" is a legitimately scary look at time travel, and "Colony" is a scary look at a planet in which everything is a predator. Definitely a prefiguration of some later Dick themes. And "Nanny" takes on suburban life, planned obsolescence, and the fight to "keep up with the Joneses" effectively.

From Volume 3, "The Father-Thing" is scary and psychologically effective SF horror. "The Golden Man" is a brilliant and honest look at what an "advanced" human race might really be like, and how it might regard us "primitives."  "Misadjustment" is one of several stories (including "The Golden Man") in which mutations are regarded with fear and strictly controlled, and in this case the paranoia thus induced is beautifully observed. "A World of Talent" and "Psi Man Heal My Child!" take quite different looks at a curious variant of time travel which I really haven't seen treated much: a person with this time travel ability can change places with his own self at different times on his worldline, but can't go back before his birth or after his death.

I don't think anyone would necessarilyconclude from the contents of these volumes of short fiction alone that Philip K. Dick was destined to become one of the field's greats, though I think one could conclude that he had the potential to be one of the field's true originals. Neither collection is by itself a landmark, but all these collections are worth the attention of anyone interested in the work of Philip K. Dick or in the history of the SF field. And in their own right they provide a lot of interesting reading, if relatively few moments of brilliance. Moreover, the story notes at the end provide interesting details about date of composition, original publication, and in some cases, Dick's own views on the story or its origin.

Saturday, March 14, 2026

Recreated SF Site Review: The Collapsium, by Wil McCarthy

I reviewed Wil McCarthy's The Collapsium at SF Site in 2000 when it first appeared. I thought it lots of fun. A trilogy which somewhat more darkly explored the implications of the ideas introduced in this novel followed: The Wellstone (2003), Lost in Transmission (2004) and To Crush the Moon (2005). A couple further stories showed up later in Analog: "The Policeman's Daughter" and "Wyatt Earp 2.0", along with another story in an anthology: "Doc Holliday 2.0". I think the entire set of stories -- collectively called, I suppose, The Queendom of Sol -- are excellent radical speculation, and deserve a wider audience.

Recreated SF Site Review: The Collapsium, by Wil McCarthy

One of the time-honoured SF themes is the exploration of what we might call "edge science": ideas that are current in the scientific world, but far from established, often very speculative, sometimes even close to kooky. Wil McCarthy's novel, The Collapsium, is built wholly around such wacky scientific speculations.

The book is set several centuries in the future, or, as the opening line declares, "in the eighth decade of the Queendom of Sol." The social setting for McCarthy's baroque scientific speculations is thus appropriately baroque. The Solar System is united under a monarchy, and the ruler is the heir to the only monarchy that has survived to this time: the Queen of Tonga, Tamra Lutui. The central character is Bruno de Towangi, a brilliant scientist from Catalonia, now living a hermit's life in the Kuiper Belt, on an artificial planet, playing with miniature black holes arranged to form the "element" collapsium, in an attempt to create an arc de fin, which will allow him to see the end of time. Bruno is a Declarant-Philander, a title which reflects both his high scientific achievements, and his status as former official lover of the "Virgin" Queen, Tamra.

The first section, "Once Upon a Matter Crushed," was originally published as a novella in SF Age, in 1999. In this section Bruno is summoned by his Queen back to the inner Solar System to solve a problem with the Ring Collapsiter, a ring of collapsium which his rival Marlon Sykes is building around the Sun. This ring will allow faster than light travel and communications, improving on the current system of "faxes," by which people travel at light speed anywhere there is a receiving station, making copies of themselves, copies which retain their memories, and which also can be "edited" to correct internal problems. Thus, humans may have also become immortal.

This first section sets up the conflict that will be repeated in all three of the book's sections. Bruno is called in-system to solve a problem with the Ring Collapsiter that endangers the Sun, and hence all humanity. He needs to deal with Marlon Sykes' jealousy, with the technical problem causing the danger to the Sun, and with the human problem motivating someone to so endanger the Ring Collapsiter and the Sun. Thus, to some extent the three sections are a bit repetitive. In addition, McCarthy keeps on multiplying his weird scientific speculations, adding in such ideas as "true vacuum," elimination of inertia, electromagnetic grapples, and so on. All this is, on the one hand, pretty fun, but on the other hand not wholly believable. It's not so much the science itself that is unbelievable -- sure, it's all speculative, and probably mostly not very likely to be true, but that's all part of the game, and all the weird stuff is pretty well explained in a series of appendices. Rather, Bruno's Tom Swift-like ability to whip up new gadgets based on the new science in quick time becomes somewhat implausible.

That said, given the rather light tone of the whole book (albeit a tone which is at odds with any thought for the millions of innocents who die), it all ends up being quite entertaining. The science is larger-than-life, and so are the characters. Neither is quite believable in a realistic fashion, but both are acceptable within the conventions of this book. It's baroque, super-scientific, stuff: kind of like bad 30s pulp SF rewritten to be a pretty good new millennium take on those old tropes. It's not great SF, but it's good fun, and full of neat and wild ideas