Tuesday, January 15, 2019

Ace Double Reviews, 43: The Silent Invaders, by Robert Silverberg/Battle on Venus, by William F. Temple

Ace Double Reviews, 43: The Silent Invaders, by Robert Silverberg/Battle on Venus, by William F. Temple (#F-195, 1963, $0.40)

by Rich Horton

(Covers by Ed Valigursky and Ed Emshwiller)
This is one of the shorter Ace Double combinations I've seen. Silverberg's novel is about 34,000 words long, Temple's about 30,000. This is also a pretty minor pair of short novels -- neither is really memorable.

Robert Silverberg was a regular writer of Ace Doubles, producing thirteen "halves" over his career, in twelve different books. Several of his Ace Doubles were under pseudonyms: Ivar Jorgenson, David Osborne, and most often his Protestant pseudonym, Calvin Knox. Interestingly, The Silent Invaders is an expansion of a novelette from the October 1958 issue of Infinity, "The Silent Invaders", by "Calvin Knox" -- but the novel is as by "Robert Silverberg". After this edition, it was reprinted a couple of times in the 70s and 80s, by Ace and Tor, as Silverberg allowed some of his early pulp stories back into print. (I remember reading one of those thin Ace books back in the day.) (I note for the record that when I call these early Silverberg stories "pulp" I am referring to the general style -- the stories themselves, by the late 50s, were almost all (perhaps indeed all) published in digests, such as Infinity, rather than in actual pulp magazines.)

It's a rather preposterous little piece of pulpish fun. And it is in its way fun -- though probably only a novelette's worth. Silverberg has always been a facile writer -- I don't mean this in a bad way, I think writing with facility is a virtue, though not a necessary virtue. What I mean by this is that his writing flows nicely -- he's just easy to read, he compels reading. Even if, as in this case, what you are reading isn't all that good.

The protagonist is named Abner Harris -- but in reality he is Aar Khiilom, an agent of the Darruui. He has been sent to Earth, surgically altered to look like a human, on a mission to try to influence Earth to support Darruu in an anticipated war with their ancient enemy, the Medlin. He arrives on Earth, with orders to spend his first ten days or so just blending in. Indeed, a pleasant affair with a local woman would be just the thing -- and he is about ready to bed the beautiful Beth Baldwin when he receives a message from his boss -- emergency! He is compelled to stand her up.

It turns out that the Darruui have discovered that the Medlin have also infiltrated Earth. Abner's new job is to assassinate as many Medlin as he can. And his first assignment -- wait a minute, you'll NEVER GUESS this incredible plot twist -- is to assassinate a Medlin agent who is impersonating an Earth woman under the name Beth Baldwin!

Of course it turns out that Beth has the jump on him, and soon she and her fellow Medlins are trying to turn Abner/Aar to their side. It seems they are convinced he is a rare virtuous Darruui. More to the point, the Medlins have decided that their primary job is to nurture humans -- it seems that humans have begun to evolve into superbeings -- the future truly belongs to the arriving superhuman race. The rest of the story involves Abner/Aar resisting at first -- he cannot stand to betray his people, and eventually learning the deeper truth etc. etc. All in all, a silly story, very minor Silverberg, a bit too rapidly resolved -- nothing special at all. But as I said, enjoyable enough reading on its own terms.

William F. Temple was an Englishman involved in the UK SF scene from very early -- he roomed for a while with Arthur C. Clarke, and he was editor of the Journal of the British Interplanetary Society. He wrote a number of juvenile novels, both SF and other, and a few SF novels and a number of short stories. He wrote three Ace Double halves, two of which were later combined to make another Ace Double.

The cover of Battle on Venus features what seems to be a huge runaway disk from an old fashioned mainframe disk drive, chasing a man with the proportions of a Darrell Sweet humanoid. (Noting that Sweet's drawings were supposedly of actual humans, but that can't really have been the case.) I just mention that because it struck me as amusing -- the cover is actually a somewhat accurate representation of a scene from the book.

The book concerns the first expedition to Venus, led by a lugubrious Captain who believes himself cursed by his first name (Jonah), and crewed by several redshirts and a "professional explorer" named George Starkey. The ship comes in for a landing only to find itself being shot at. And once on the surface, a variety of tanks and the like begin attacking. The crew are also menaced by the runaway disks. But all of a sudden the attacking tanks turn around and start defending the ship from another attacking set of vehicles. And all attempts at communication are met with silence.

Things finally quiet down, and George Starkey takes a helicopter on an exploring mission, only to be shot down. Luckily he is found by a beautiful girl from an isolated settlement, a girl who has spent her life as an expert thief (part of her culture), but who has decided to leave her home city. She and George are quickly in love, despite cultural differences. They manage to make there way to the home of the personage who, it turns out (big surprise) is orchestrating all this chaos.

And ... well, we learn why this endless pointless war continues, and George and his love make there way back to the ship, and ... and ... It's hardly worth describing. It's really another pretty silly story. Along the way there are occasional cute bits, a little humour, competent but not distinguished writing. And it's short. In all, surely one of the more forgettable Ace Doubles.

Monday, January 14, 2019

Ace Double Reviews, 32: Planetary Agent X, by Mack Reynolds/Behold the Stars, by Kenneth Bulmer

Ace Double Reviews, 32: Planetary Agent X, by Mack Reynolds/Behold the Stars, by Kenneth Bulmer (#M-131, 1965, $0.45)

by Rich Horton

Today is Kenneth Bulmer's birthday -- he'd have been 98. I've posted a lot of reviews of Bulmer's Ace Doubles already, but there always seem to be more! This is actually a review I wrote a while ago, but it's been off the internet for some time, so here it is again.

(Covers by Jack Gaughan)
As I've previously mentioned, one of my goals is to cover at least one entry by all of the most prolific Ace Double contributors in this series of reviews. This book pairs two quite prolific Ace Double writers: Bulmer wrote 15 Ace Double halves, Reynolds 13. I'd already reviewed a Bulmer book, but this is my first Reynolds Ace Double. Planetary Agent X is about 47,000 words, Behold the Stars about 44,000. This Ace Double also represents one of those in which the halves seem mildly thematically linked: both of these rather explicitly concern human expansion and colonization of the stars.

Mack Reynolds had a well-established reputation as sort of John W. Campbell's pet socialist. Reynolds (real name Dallas McCord Reynolds) was in fact an active member of the American Socialist Labor Party, and his father Verne Reynolds actually ran for President twice as a representative of that party. I've read only a couple of his books, and they do not seem overtly Socialist to me, though they aren't anti-Socialist either. (I understand that a few of his novels were more explicitly Socialist.) It seems to me that politics aside, he resembled Campbell quite strongly in being contrarian in temperament, and in promoting some of Campbell's tics regarding individualism and secret organizations working for the good of man and such like.

The publication history of Planetary Agent X is a little odd. The front matter states "This novel originally appeared in Analog in two parts under the titles "Ultima Thule" and "Pistolero"." Certainly Part I appeared as "Ultima Thule" in the March 1961 Analog. However, I can find no evidence that a story called "Pistolero" by Reynolds ever appeared anywhere. The Contento Index claims that "Pistolero", which it lists as part of this novel, appeared in SF Impulse, the British magazine edited by Kyril Bonfiglioli, sister to New Worlds (and originally called Science Fantasy), in June 1966, but under the title "Hatchetman", and a year or so after this Ace Double was published. (Curiously, one of Reynolds's earliest stories was a collaboration with Fredric Brown in Amazing for December 1951 called "The Hatchetman" -- I assume the story is unrelated.) I wonder if perhaps Reynolds submitted "Pistolero" to Campbell and told Ace that it would be published there, only to have it rejected. Then he may have sold it to SF Impulse, where it seems to have appeared a year after the Ace Double. (I should add that I don't know if the Ace Double versions of the stories differ from the magazine versions.)

The novel is a straightforward fixup of two novellas about Ronnie Bronston. Bronston lives some centuries in the future. Humans have colonized hundreds of worlds, many, perhaps most, united by a very loose government, centered on Earth, called United Planets. The central tenet of the United Planets is that interference with the internal affairs, particularly the political organization, of member planets is verboten. Ronnie dreams of going offplanet, and the only route to that is to work for UP. As the book opens, he is interviewed and hired for a casual-seeming organization called Section G. This seems to be sort of a secret department, aimed at enforcing the noninterference rule.

Ronnie's first assignment is to track down a criminal named Tommy Paine, who has been fomenting revolutions on numerous planets. His revolutions follow no specific pattern -- mainly simply removing entrenched autocrats from power, or forcing static societies out of ruts. He is assigned a beautiful Eurasian assistant, Tog Lee Chang Chou, who proceeds to annoy him en route to the various planets he suspects Paine might be at by playing Devil's Advocate. For all Ronnie suggests that some of these societies might deserve interference, Tog has reasons (not necessarily consistent) that they should not be messed with.

The ending to this section is easily guessed, and very predictable, involving among other things the meaning of Tog's name. At any rate, Ronnie is promoted to full membership in Section G. His next assignment, in Part II, is to track down Billy Antrim, a very young "pistolero" from a Mafia-dominated planet. (It is not, I am sure, a coincidence that "Billy Antrim" was one of the names Billy the Kid went by.) Billy was sent by his mob boss to kill a squealer who had come to Earth. The story actually focuses more on Billy's fleeing than on Ronnie's chasing, though the end, which is a bit dark and somewhat effective, does deal with Ronnie.

I assume there are a few more United Planets stories in Reynolds's bibliography. [Indeed there are -- quite a few, though this was the first.] For myself, this was not bad, though far from great. Enjoyable if predictable.

I've previously mentioned Kenneth Bulmer's career. He was a very prolific English SF writer, publishing something like 100 novels, including the Dray Prescot series (as by "Alan Burt Akers") for DAW. He also edited the last several volumes of the classic English original anthology series New Writings in SF.

Behold the Stars concerns David Ward, ex-Army, who is working for the Solterra government matter transmitter operation, several years after the end of a wearing war with the alien but nearly human "Venies". Space travel is mostly done by matter transmitter, but STL spaceships need first to travel to distant stars to place receiver stations (though the ships can be fueled by matter transmission). Some of the Solterra spaceships are encountering a new alien race, which has ambushed several human installations.

War seems imminent, but surprisingly many top people are very pacifist, despite the aggressiveness and provocation of these new aliens. Ward himself, though no pacifist, is reluctant to fight again -- he feels he did his time in the previous war. But his best friend disappears, and his friend's girlfriend introduces David to a beautiful girl who, it turns out, wants David to investigate the other guy's disappearance.

All this leads to David confronting his "cowardice", falling in love with the new girl, and tracking down his best friend -- which also leads to a solution to the problem of the pacifists.

It's not very well worked out. The deck is stacked to favor certain arguments. Some of the action is silly. The end is terribly abrupt. Even so, I enjoyed the characters (though they were terribly two-dimensional), and the story was a breezy read. I can't rate it as very good, but it was at least passable, if you swallow some of the absurdities.

Sunday, January 13, 2019

Slightly Belated Birthday Review: Vegas Heist, by Van Allen Plexico

Slightly Belated Birthday Review: Vegas Heist, by Van Allen Plexico

a review by Rich Horton

Yesterday, January 12, was the 51st birthday of Van Allen Plexico. I've gotten to know Van a bit over the past few years at conventions, expecially Archon, and as it happens we've twice been v/i/c/t/i/m/s contestants on Jim Yelton's Geek Universe Trivia Thunderdome, episodes of which Jim occasionally records at cons like Archon. Last fall we were "celebrity" contestants. I lost. Van finished second, to Wyatt Weed, a St. Louis-based writer/director. (In fact, Wyatt directed Four Color Eulogy, in which my son had a tiny role.)

At Archon I also bought a copy of Van's new novel, Vegas Heist, release in 2018 from White Rocket Books. Yesterday I did a lot of cleaning of my library, and one thing that surfaced was Vegas Heist. Whey I realized it was Van's birthday, I figured I ought to read it, and so I have.

Much of Van's fiction is SF or Fantasy, but Vegas Heist is a crime story, indeed a caper story, set in 1965. John Harper is a career criminal, and as the story opens he gets a call from a man named Salsa, with whom he's worked before. They decide to meet in St. Louis to plan the job. With a jugger (safebreaker) named Donovan, they begin by robbing an engineer in the St. Louis suburbs (hey, I'm an engineer in the St. Louis suburbs!) The engineer is known to be a gun nut, and the goal is to get some arms that can't be traced to them. Then it's on to Las Vegas, Salsa's home base. Salsa has heard that Caesar's Palace, which is just about to open, will have a bunch of money in their safe the night before the opening, and he's also heard about a secret underground passage into the safe's location.

There are complications, of course. For one thing, the engineer in St. Louis, who had interrupted their job and got knocked out for his pains, had heard a clue that allowed him to figure out the jugger's identity, and he's learned that he'll be in Las Vegas, so he's headed there along with a large portion of his personal arsenal. Secondly, while Salsa has heard some of the details of the secret passage's location, he doesn't know enough, and he has to try to finagle the remaining details from the widow of the contractor who was working on Caesar's Palace before his recent accidental (?) death. (This proves more fun than Salsa expected after he realized the widow is a former showgirl and recent trophy wife.) There's also the matter of the thuggish and undependable fourth member of their team, hired as additional muscle. And finally there's Salsa's original informant, who turns out to be (though Harper's team doesn't know his) in the play of a rival casino owner who wants to embarrass Caesar's Palace, and who certainly doesn't want any loose ends left alive after the job is done.

The story moves at a breakneck pace, as Harper's team works out their plan, as their unforeseen antagonists also maneuver, and as some unavoidable missteps place them in danger of detection by law enforcement. It's exciting stuff, well-schemed, with the expected cynical humor dotting things. This is a fun fast read, with additional fillips for people in my position such as the view of my city as the Arch is being erected, and such as the Tuckerization of a certain Jim Yelton as a hapless security guard.

Ace Double Reviews, 80: Clockwork's Pirates, by Ron Goulart/Ghost Breaker, by Ron Goulart

Ace Double Reviews, 80: Clockwork's Pirates, by Ron Goulart/Ghost Breaker, by Ron Goulart (#11182, 1971, 75 cents)

A review by Rich Horton

Ron Goulart turns 86 today -- a surprise to me, I'd have thought him rather younger. In his honor, then, a review of his only Ace Double.

(Covers by Karel Thole)
Ron Goulart is known mostly as a writer of humorous SF -- I've said before that he's sort of a low-rent Robert Sheckley, though I suspect that comparison is too facile -- Goulart doesn't really write all that much like Sheckley. Goulart has also ghost written plenty of stuff, including some of the novels credited to William Shatner. This is his only Ace Double. Clockwork's Pirates is a novel, about 38,000 words long, while Ghost Breaker is a story collection, totaling just short of 43,000 words.

Clockwork's Pirates is set in a future Goulart has used a number of times, concerning the "Barnum System" of planets. This novel is set on Esmeralda, a planet purposely kept at a low level of technology. John Wesley Sand is a freelance secret agent, and is hired by the Barnum authorities to help track down criminals who have kidnapped a local governor's daughter, and who have also eliminated some previous agents. It is suspected that they may be using robots -- which are obviously enough illegal tech.

Sand rather discursively makes his way after the kidnappers, mostly in the company of a hack novelist named Tony Dehner. He also gets help from a mysterious woman who claims to be the daughter of a wizard. And to be sure he doesn't hesitate to enjoy the company of various other women on the way. The actual chase of the kidnappers is not terribly interesting -- Goulart pretty much just makes stuff up as he goes along. I was particularly annoyed by the fact that this nominally SFnal future is actually a fantasy world -- blatant magic is a major feature. For no particular reason except that it makes the author's job easier. It must be said that there are occasional cute touches and amusing bits, and that it all reads smoothly enough. But the novel is totally unmemorable.

Ghost Breaker is a collection of stories all featuring the same character, Max Kearny. Max is an adman who is also an occult investigator. Goulart's stories about him appeared mostly in F&SF throughout the '60s. It is worth noting that Goulart himself worked as an ad man, was born the same year (as far as I can tell) as his character Max Kearny, and lived in pretty much the same place.

The stories follow a broadly similar template -- Max reluctantly agrees to investigate an occult happening for a friend of his. These happenings are always truly fantastical, not Scooby Doo style chicanery (though magical chicanery may be involved). Max manages to figure out what's going on (often too easily) and foil things, usually by looking up a spell in a book -- always too conveniently. Max gets married along the way, and his wife (something of a witch) tends to try to help out and tends to put herself in danger.

That description, I guess, makes it clear that I didn't love these stories. But they are not awful -- Goulart's telling is just engaging enough to hold the interest. The stories aren't exactly funny -- they don't seem intended to be truly comic -- but they are light and amusing enough. Not a one of them is outstanding -- nothing here is brilliant -- but they do seem, well, acceptable. Which in a way describes Goulart's career -- I have been reading him off and on for decades, and I find him fitfully funny -- sometimes tiresome, sometimes OK, and every once in a while, as with a story this year in F&SF, pretty darn amusing. But never, for me, brilliant. (That said, comedy in particular is something that strikes different people in very different ways.)

Here's a list of the stories in Ghost Breaker, with lengths and original publication venues:

"Please Stand By" (8400 words) (F&SF, January 1962)
"Uncle Arly" (3600 words) (F&SF, July 1962)
"Help Stamp Out Chesney" (4300 words) (first published in this collection)
"McNamara's Fish" (6500 words) (F&SF, July 1963)
"Kearny's Last Case" (4300 words) (F&SF, September 1965)
"Breakaway House" (3800 words) (F&SF, May 1966)
"The Ghost Patrol" (5400 words) (F&SF, October 1968)
"The Strawhouse Pavilion" (4500 words) (Coven 13, January 1970)
"Fill In the Blank" (5800 words) (F&SF, May 1967)

Birthday Review: A Scholar of Magics (plus When the King Comes Home), by Caroline Stevermer

Birthday Review: A Scholar of Magics (plus When the King Comes Home), by Caroline Stevermer

by Rich Horton

Caroline Stevermer's birthday is today. I really enjoyed her novels, both solo and in collaboration with Patricia Wrede, and I regret that we haven't seen anything in a decade or so (save one short story.) So here's a repost of what I wrote about two of her novels, A Scholar of Magics (2004) and, more briefly, When the King Comes Home (2000).

Caroline Stevermer's A Scholar of Magics is another fairly direct sequel that still can be read independently. It is a successor to A College of Magics (1994). (Both books are apparently set in the same world as her intervening novel When the King Comes Home, but that novel is set much earlier and I for one cannot readily detect the correspondences.) A College of Magics was set at Greenlaw, a Women's College in what seemed to be a version of France in the early 20th Century, and it involved Faris Nallaneen and her assumption of the important post of Warden of the North. A Scholar of Magics is set at Glasscastle, a Men's College in a version of early 20th Century England (probably around 1915 or so), and it involves a man assuming the important post of Warden of the West. A major character is Jane Brailsford, a teacher at Greenlaw and a close friend of Faris.

The central character, however, is Samuel Lambert, an American sharpshooter who has been engaged by a group at Glasscastle which is researching a new weapon. Lambert's shooting ability will help them refine the aiming mechanism of the weapon, apparently. Lambert is friendly with Robert Brailsford, a Fellow at Glasscastle and Jane's brother. Jane comes visiting her brother, but she has an ulterior motive. Faris has sent her to track down Nicholas Fell, another Fellow of Glasscastle, who is supposed to become the new Warden of the West. But Fell is resisting.

As it happens, Fell is Samuel Lambert's roommate. So Jane and Samuel spend time together looking for Fell. They encounter mysterious mostly invisible thieves, have exciting motorcar trips, and listen to the music of Glasscastle. Eventually Robert Brailsford and Fell disappear, and Jane and Samuel try to chase them down, helped by a surprising personal property they both share. The nature of the mysterious weapon under development becomes important ...

It's a very engaging, very fun, novel. The characters are likeable, believable, and unexpected in some ways. The love story is very understated, to good effect. The magic is interesting and nicely handled. The pace is a bit leisurely, but the book remains involving, even through an oddly extended denouement. My favorite Stevermer novel so far.

---

Caroline Stevermer has a new book out, When the King Comes Home. It's apparently set in the same world as her fine earlier book A College of Magics.  It's been a while since I read the earlier book, and I confess I didn't notice any close links: I'm pretty sure both books can be read independently.  This new one is quite a nice book.  The world it's set in is very much like roughly 16th Century Europe.  It's set in an imaginary country in Europe, and the other fantasy element is that magic works, though magic isn't wildly prevalent.  Mostly, the feel of the setting is like our world.  The narrator, Hail Rosamer, is a young apprentice to a successful artist.  She lives in the capital city of their "country", which is ruled by an old, dying, King, and a capable "Prince-Bishop".  But people remember the days of Good King Julian, 2 centuries before, with great affection. It is said "When the King Comes Home", any number of miracles might happen.

Wilful Hail becomes obsessed with an artist of King Julian's time, Gil Maspero, who among other things made a special medal for the King.  Against her mistress' wishes, Hail makes a copy of this medal, and by happenstance ends up one day encountering a man who looks just like the old King.  Soon it is clear that sorcery is afoot: an evil witch in league with the rebellious lord of one of the provinces is trying to recall King Julian's soul to a new body and bind the King to her will.  Hail ends up imprisoned for a time, then trying to help track down the witch, then trying to help free the King from her spell.  I liked it quite a bit.  It's quiet, and it ends in an honest but rather muffled fashion: Stevermer worked hard to avoid an ending with any sort of heroic cliche.  Hail is a neat character, wholly an artist, headstrong, interesting, unobservant of anything she doesn't care about, like the obviously besotted soldier who keeps encountering her.  The other characters are well drawn, too, and largely good people too.  (The obvious exceptions, like the witch, really aren't characters we get to know.) 

Saturday, January 12, 2019

Birthday Review: The Bone Clocks, by David Mitchell

The Bone Clocks, by David Mitchell (Random House, 978-1-4000-6567-7, $30, hc, 624 pages) September 2014

A review by Rich Horton

[On the occasion of David Mitchell's 50th birthday, here's a repost of a review I did for Locus back in 2014 of The Bone Clocks.]

David Mitchell is a writer unconcerned with genre boundaries. Many SF readers are familiar with his wonderful 2004 novel Cloud Atlas (or with the ambitious film made of it), which has sections extending into the far future. My favorite of his novels is The Thousand Autumns of Jacob de Zoet (2010), an historical novel (with slight fantastical elements) set in Japan at the turn of the 19th Century. And his new novel, The Bone Clocks, is again SF/Fantasy, with sections set in the medium near future, and with a central fantastical element concerning battling immortals. Does it all work?

The book is organized as six long sections, all featuring an Englishwoman, Holly Sykes, as a significant character (and indeed as the viewpoint character of the first and last parts). We meet Holly first in 1984, when she is 15 and mad at her mother and in love with a 24 year old man (who has made her pregnant, though she doesn't know that yet). Holly also has a bit of a psychological history: as a child she heard voices. And her young brother is precocious and quite strange. She runs away from home to shack up with her boyfriend, only to find that he’s cheating on her with one of her best friends, so she runs away again, making several significant connections: with Ed Brubeck, a lonely boy in her class whom has been shunned as a newcomer; with a strange old woman who makes a curious request; and with a radical couple. She encounters shocking violence, and learns a sort of independence, before Ed finds her with the terrible news that her brother has disappeared.

That sets the stage – quite mysteriously – for the rest of the novel. The succeeding sections each leap forward a decade or so, and are told from different points of view: First comes Hugo Lamb, a charismatic but psychopathic Cambridge student who almost falls in love with Holly (one gathers she might have been his redemption) before being recruited into a group of immortals, the Anchorites. Then Ed Brubeck, now a journalist in Iraq, married to Holly and with a young daughter but unable to give up the thrill of war correspondence. Then Crispin Hershey, a successful novelist (who seems made up of 75% Martin Amis, 10% David Mitchell, and the rest invented) whose career seems in the dumps after a vicious review, after which he takes horrible revenge on a critic, while crossing paths with Holly, who has become a bestselling writer after a memoir about the voices she hears when a child (again, Holly becomes a redemptive factor in Crispin’s life). And finally a Canadian doctor who treated Holly for cancer, but who also turns out to be a member of more benevolent group of immortals, the Horologists, who are engaged in a long battle with the Anchorites. This section at last gives us a potted history of the long battle, leading a climactic battle between the warring immortal sects. The final section is set in Holly’s old age, as she is trying to raise two grandchildren (one of them chance adopted) in an Ireland descending (with the most of the rest of Western society) into chaos after a mini-Apocalypse due to global warming and accompanying superstorms.

There’s a lot going on here, obviously. At one level it’s a sort of life story of a rather remarkable woman (too remarkable, in some ways: both Holly’s near sainthood and her sudden literary success seemed implausible to me: I believed her rebellious teenaged avatar rather more than her later selves). At another level it’s an impressive travelogue, with interesting scenes in England, Ireland, Switzerland, Australia both in the near future and distant past, 19th Century Russia, Japan, Canada, the US, and Iceland. At a third level it’s an SF novel with a political subtext, showing our present day sins leading to a climate-change induced disaster, and on this level it’s pretty impressive, particularly in the final segment. Mitchell has a real SFnal imagination – he’s not at all the slumming mainstream writer lazily borrowing SF tropes that SF readers so often complain about. The novel is often comic, it is intricately and interestingly plotted, and it's impressively well-written. For regular readers of Mitchell, there are also nice but not overly intrusive links to his earlier books (including a by the by explanation for one of the stranger elements of The Thousand Autumns of Jacob de Zoet, and mostly minor but sometimes significant characters shared with most of his previous books).

But … well, there’s a but, of course. Besides all the things I mention above, The Bone Clocks is also a fantasy novel about a centuries-long battle between two small but very powerful groups of immortals. And that part – while it is intriguing – really doesn’t quite work. It’s not so much that the fantastical elements are implausible in the extreme – though they are – I’m happy enough suspending my disbelief that far. I had two problems, though. One is the hokey magic battle at the climax, which really comes off as cliché – Harry Potter dueling with bolts from wands, that sort of thing. The other is that the battle between two small groups (one rather conveniently given the moral high ground over the other group, who come off as sneering supervillains) is elevated in importance, seems to me, above the fates of a whole world full of ordinary people. Perhaps the concluding chapter is Mitchell giving the lie to that – the victory of one group of immortals seems minor in the face of a crumbling world, all the whizbang battles seem almost silly next to Holly and her fellows' dignified work at survival – and if so that’s a fair and powerful conclusion.

I don’t want to overemphasize my issues with that aspect of things, however. The Bone Clocks remains a tremendously enjoyable novel, and a novel with enough serious heft of speculative thought, and character insight, to make it worth pondering. I’d rank it behind The Thousand Autumns of Jacob de Zoet and Cloud Atlas, but it’s still worth reading, and one of the best novels, SF or otherwise, of the year.

Thursday, January 10, 2019

Birthday Review: Ascending, by James Alan Gardner

Ascending, by James Alan Gardner

a review by Rich Horton

Today is James Alan Gardner's 63rd birthday. In his honor, here's a review I did for my old blog of his novel Ascending. I will add that I hadn't seen a novel from Gardner in over a decade until new novels appeared in each of the past two years: All Those Explosions Were Someone Else's Fault and They Promised Me the Gun Wasn't Loaded. A welcome return indeed!

Ascending was James Alan Gardner's fifth novel, and his fourth about Festina Ramos, an "Explorer" with the Navy of the future Human Technocracy.  (Besides those four novels, all with one word titles (Expendable, Vigilant, and Hunted being the other three), he has written Commitment Hour, which does not seem to be about Festina.)  Festina was the protagonist of Gardner's first novel, in which we learn the general setup of his future history, to wit 1) humans (and a number of other alien species) have been given the secret of FTL travel as well as some other nice stuff such as life extension treatments by apparently benevolent aliens, 2) the more advanced aliens are the controlling races of the League of Peoples, a very loose confederation of beings that operates with one simple law: anyone who might kill another sentient being is considered non-sentient, and cannot travel outside their own Solar System: if they do, they die, instantly and mysteriously; and 3) the Human Navy's Explorer Corps is composed of disabled and disfigured people who are considered "expendable" because of their handicaps, thus handy for being sent on dangerous missions.  John Clute called this last idea the silliest idea he had ever seen in SF, or words to that effect, and I agree.

In Expendable, book 1, Festina was sent to Melaquin, an Earthlike planet from which no Explorer has returned -- it turns out that it's a parking spot for rebellious Admirals and other people the Technocracy wants to dump without killing.  It also turns out that it is inhabited by a race of glass people who look exactly like humans but who are transparent.  This race is dying out because they tend to get "Tired Brains" at the age of 50 -- and though they are very hard to kill, they just lay down and vegetate forever. Only a few are alive in this book, and Festina befriends one of them, a woman named Oar.  But at the end of Expendable, Festina has exposed the improper use of Melaquin, so the Technocracy has to abandon the planet, and she leaves Oar behind, believing her dead after an 80 story fall.

After Expendable Festina is no longer the POV character, but in each book she is an important secondary character.  Vigilant and Hunted are mostly unlinked separate stories.  Ascending, though, resumes on Melaquin, with Oar having awoken from a 4 year sleep, apparently cured of her injuries. She has been discovered by a criminal of the Divian species named Uclodd Unorr: a short orange humanoid.  He has been hired to spirit Oar away before the Technocracy council of Admirals finds her, because they wish to make sure she cannot testify against them about the crimes on Melaquin.  So Uclodd, his wife Lajoolie, and Oar are soon running away in the intelligent ship Starbiter.  But they find that not only is the Human navy after them, so is a powerful alien species called the Shaddill -- the very species which sold FTL technology to Divians and Humans, and which is believed to have created Oar's people in the distant past.  After some hair raising adventures, they encounter Festina Ramos, then another strange alien species, the Cashlings. All the while Oar is in contact with a weird alien named the Pollisand, who claims to have brought her back from the dead, and who wishes her help in ridding the universe of the evil Shaddill.

The book is quite fun to read.  It is told in Oar's inimitable voice, familiar to readers of Expendable: she is childish but charming, desperate for attention, very egotistical, profane.  The reasons for all this are explained in the book.  The voice is fun to read, and the action of the book is quite exciting as well.  At the same time, there are caveats.  The whole setup for Gardner's future is really absurd.  Moreover, the science in these books is extremely rubbery, pretty much whatever it needs to be for plot purposes at any one time.  I have seen a number of comments from readers for whom all this is too much, and they can't enjoy the books.  I find that thoroughly understandable -- I can only say that I do like the books, albeit with reservations and a certain amount of eye-rolling and eyebrow-raising.  I made a comment, in a review of one of the earlier books, that they reminded me, in some ways, of '50s SF: in the rubbery but fun science, and in the whole insouciance of the approach to things.  I will say that Gardner's imagination is active: his aliens, though very humanlike in character, are neatly designed, and his tech, wacky is it is, is also often quite clever.